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The scenery changes seamlessly around you keeping you on your toes at all times a door that you have just passed through will disappear when you turn around revealing an entirely new corridor that wasn’t there a second before. You really do get a sense of the grandeur of the ship that you are on, but when delving into the realms of madness it changes to what can only be described as a black and white early styled horror film and waiting somewhere out there is a ghostly apparition which if it does catch you, it will kill you (believe me, I died more times than I care to admit in the game). The graphics are nothing short of beautiful in the game. The beauty of it all is when you think you have hit a dead end, turn around and the scenery has totally changed, ghostly figures appear at the very edge of your viewpoint and disappear in a split second making you wonder if you really did see anything which makes you wonder if it is you that is going mad. There are environments and areas that are used on more than a couple of occasions, but allowing a slightly expanded story area doesn’t make the game feel repetitive.
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![layers of fear 2 safe layers of fear 2 safe](https://guides.gamepressure.com/layers-of-fear-2/gfx/word/180334109.jpg)
The first was inspired by the ill-fated PT (Silent Hills) with its narrow corridors and little insight into just what you were supposed to be doing, Layers 2 continues in the same style, this time being set on a ship as stated above yet the ship is more of a central hub and the story does see you leaving the area but all the time you still feel connected closely. The title suggests Layers of Fear, but that’s exactly what it did not produce. There was a story there, but there was no real depth to it. There are very few pointers as to what you have to do, it is more a journey of discovery for yourself all the while finding items dotted around which slowly unravel a beautiful backstory, something which, if I’m honest, the original lacked slightly.
#Layers of fear 2 safe movie#
This time however it is a movie director whose voice you hear throughout your story echoing out throughout a lifeless ship which you need to explore. The idea behind the original game was an artist gone mad, and Layers 2 has followed up on that idea yet again. Players control a Hollywood actor who heeds the call of an enigmatic director to take on the lead role in a film shot aboard an ocean liner.ĭarkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.Ī deep and commanding voice rises from the distance. Layers of Fear 2 is a first-person, psychological thriller, horror video game with an emphasis on exploration and story. You became an actor so you wouldn’t have to be yourself. The beauty of both games not coming from what you can see in front of you, but what you think you may have seen and what is constantly changing in your wake. I’m glad to say that the sequel takes everything that was brilliant about the first game and somehow manages to make it even better. First person perspective saw the player navigating an old house with the scenery constantly changing around you, normally off camera so it would confuse and scare the player at the same time.
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The original Layers of Fear went way beyond screwing your senses and emotions up as any good horror should always do. Bloober Team could have quite easily left the success of that title there and concentrated on other releases which they have done to a certain degree, but it was only a matter of time before they had to brings the fans a sequel and eventually it is with us all. February 2016 was the release of a relatively unknown title called Layers of Fear a psychological horror game which turned out to be one of the best horror games released in recent years.